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______________
Vampire Slayer
______________
www.vsmod.com - routetwo@planethalflife.com
__________________________________________________
Chapter V, Saturday 1st February 2003 by Routetwo
__________________________________________________
Added: New slayer - Eightball
Added: Weapon - Winchester rifle
Added: Weapon - Thunder Five
Added: Weapon - Pool Cue
Added: Three new maps - vs_redlight, vs_ehb_ctc, vs_mummy
Added: SDK 2.3 dead cameras including first person dead cam, overviews, auto-director
Added: Smoke puff bullet impact (cl_smokepuffs)
Added: Spark streaks to bullet impact (cl_bulltetsparks)
Added: Capture the Cross game mode.
Added: Destroy the Coffins style game mode.
Added: Vampire crosshair
Added: Bodyfall sound
Added: Full body animation for vampire run
Added: VGui round end graphics
Added: Slayers drop weapon when arm or leg hit
Change: vs_station and vs_church use new game modes.
Change: Removed uzi tracer
Change: Increased size of p_shotty and p_xbow
Change: Tidied crosshairs
Change: Increased uzi clip to 36
Change: Decreased dbshotty accuracy
Change: Nina resurrect at 20
Change: Edgar go totaly invisible when stationary
Change: Louis silent attack ability
Change: Removed 3rd person view
Change: Claws to Chapter.III timing
Change: Reduced hit rebound and added to immune FD
Change: Map fixes for raven and jailhouse
Change: Map vs_hunt becomes vs_blizzard
Fix: Fixed dead cam keys "next spectator/mode select" bug
Special thanks to Katharii for all his hard work on the models and
to Rich Taylor for making the Linux version.
Thanks to Lily, Sobek, Ghostly and Father Brandon for the new maps.
__________________________________________________
Chapter IV, Thursday 6th June 2002 by Routetwo
__________________________________________________
Voice comms
Overviews and HLTV
Effects system for maps including fog
Three new maps, vs_jailhouse, vs_raven and vs_hunt
New louis model
Smoking vampires in sunlight
Improved bots (waypoints for every official map included)
Revised vs_lynch
Improved chase cameras with health displayed
Client side gibs and cvar for amount
Added sv commands for clan matches
Gameplay tweaks to Molly and Edgar
Updated log messages
__________________________________________________
Chapter III, Saturday 15th December 2001 by Routetwo
__________________________________________________
Graphics:
---------
New Molly Model.
New Uzi Model and Anims, Clip throw and shells and sound fx.
New Mossberg Shotgun Model and Anims.
New DB Shotgun Model and Anims.
New Stake and Crucifix Model and Anims.
New Mossberg, dbshotty, stake and uzi p_model's.
New Weapon pack model.
New player reload anims.
New pray anim.
New 'use vampire ability' anims.
New hud font and cols.
New front GUI and sounds.
New sprites for all weapon changes.
Tidied FatherD model.
New Maps
vs_yamamansion
vs_lynch
vs_hotel
vs_feint
vs_thebridge
vs_blade
Tweaked Maps
vs_church
vs_carpark
vs_cemetery
vs_niteclub
vs_house
vs_millstreet
Additions/Tweaks/Bug Fixes:
---------------------------
Vamp Abilities
Louis: Nightvision
Nina: Sunlight immunity
Edgar: Stealth
Decapitation:
bounce, use,
blood stream,
sounds, models.
server var.
Built-In-Bots:
Bots activated by menu, integrated in the mod.
Based on Botmans HPB bot, see www.planethalflife.com/botman for more info.
Completely re-wrote stake,colt & claws based on SDK2.2 code
Implemented claws - server side and client side. server var. Default to clientside.
No xbow downed vamps.
Uzi strength lowered
Uzi less ammo.
Uzi smaller clip.
See ability charge on hud.
Vamps do reduced damage with leg or arm slash.
xbow only kill on chest - otherwise knock out.
Class max limit server vars. mp_maxmolly etc.
Reset many more map entities at round end, lifts/trains/etc
Wrote client side 'who am I pointing at' to stop overflows.
Round failing to end fixed.
'jittery' staking collision fixed.
Players getting stuck together - jump to seperate. Fixed.
Claws - hitbody sound back. Fixed.
__________________________________________
Beta Version 2.0, 26-Jun-2001 by Routetwo.
__________________________________________
Additions
---------
New Netcode
Vampire Player Model Nina
Double Barrel Shotgun for Father D
Colt Government and Stake for Molly
Crossbow replacement for Molly
Father D Immunity praying secondary attack
Vampire Vision secondary attack
Eight New Maps: vs_cloisters, vs_capitol, vs_millstreet, vs_house, vs_cemetery,
vs_carnival, vs_station, vs_thetombs
mp_autobalance server command
'timeleft' console command
Kill Sprites
Resurrect/Downs on scoreboard
Vampire Third Person Model Anims
Bug Fixes
---------
Disappearing bodies when crouched
Vamps 'corpse jumping' when downed
Join menu telefragging
Autobalance on most recent player to join
___________________________________________
Beta Version 1.1, 4-March-2001 by Routetwo.
___________________________________________
Additions
---------
Three new maps.
Sunlight - burns vampires.
Auto team balancing.
Reset map entities each round.
TK Punish.
Team wound message.
Who's dead on scoreboard
Vamps run faster.
Reduced stake trace dist.
Reduced vamp-vamp hit.
Bug Fixes
---------
Vamps getting stuck ground/vents.
Vamps moving while downed.
Switching teams when you have died within 30 secs.
Vamps being killed by normal weapons - mostly.
Vamps picking up a stake when they have found a crowbar.
Auto-Team Selection.
MOTD.TXT messing up front end.
Drop cmd
Model cheating.
Torches left on.
Name changing when dead.
server.cfg/listenserver.cfg disable game pause.
Map Problems Fixed
------------------
Spawn points in Asylum.
Office camping on Asylum.
Castle tower camping.
School gym camping.
_____________________________
Beta Version 1.0, 28-Jan-2001
_____________________________
Initial commit :)